Design

Staging XR scenes (Keep doing your crappy little drawings)

Some people create beautiful perspective illustrations to visualise and storyboard their virtual reality designs And it’s tempting to think you’re not a strong designer if you’re not doing that too…

Focal point blocking for XR media

Planning out a linear VR experience requires thinking about where the viewers attention might be. Thinking about the focal points…

Designing immersive experiences

In traditional cinema, TV, or even the more modern phone screen, there’s limited screen real-estate. But removing that limitation creates a design problem…

The typography of dates, times, & filenames

A deep dive into carefully considered date formatting, line length and general typography attributes of filenames…