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Bluesky
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My latest articles

Storyboarding Immersive Experiences

Storyboarding 360 degree immersive experiences requires a different approach to traditional media…

Staging XR scenes (Keep doing your crappy little drawings)

Some people create beautiful perspective illustrations to visualise and storyboard their virtual reality designs And it’s tempting to think you’re not a strong designer if you’re not doing that too…

Focal point blocking for XR media

Planning out a linear VR experience requires thinking about where the viewers attention might be. Thinking about the focal points…

Designing immersive experiences

In traditional cinema, TV, or even the more modern phone screen, there’s limited screen real-estate. But removing that limitation creates a design problem…

The future is not prompt engineered

Let’s not pretend the importance of prompt engineering is ubiquitous. The most prevalent power of generative AI is in the way it adapts to us, not the other way around…

The typography of dates, times, & filenames

A deep dive into carefully considered date formatting, line length and general typography attributes of filenames…

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